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  • About
Jean Simonet
  • Work
  • Clients
  • Articles/Talks
  • Electronic Die
  • Low Poly Terrain
  • About

Aeon Flux

Aeon Flux was the second game I worked on at Terminal Reality. It was a very short schedule (9 months) for a movie tie-in.

Mostly, this coincided with my development of a new Particle Engine and Editor for the Infernal Engine. I called it Ephemera after one of my favorite characters on the previous game I worked on: Bloodrayne 2.

This was my first real experience building not just a feature or a system, but a complete tool for artists to use.

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Copyright © 2019 Jean Simonet