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  • About
Jean Simonet
  • Work
  • Clients
  • Articles/Talks
  • Electronic Die
  • Low Poly Terrain
  • About

Fallout 4

I only worked on Fallout 4 for about a year (out of its 3 year development cycle), but I still like to point to it as an example of my work.

For Fallout 4, I prototyped a new Behavior Graph-based AI system, as well as continuing to maintain and improve the Navigation and Pathfinding system that I had developed for Bethesda's previous titles.

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Copyright © 2019 Jean Simonet