• Work
  • Clients
  • Articles/Talks
  • Electronic Die
  • Low Poly Terrain
  • About
Jean Simonet
  • Work
  • Clients
  • Articles/Talks
  • Electronic Die
  • Low Poly Terrain
  • About

Planetary Fog System

A demonstration of the Planetary Fog System I put together for our game Fireborne. The fog deforms semi-procedurally, and uses custom shaders to achieve the end result. The atmosphere also uses its own shader to complement the effect.
Textures by Jonah Lobe (http://jonahlobe.com).

Greed-Concept.jpg
Unity_-_Scene1.unity_-_Albatross_-_PC,_Mac_&_Linux_2015-02-07_11-32-30.jpg
Unity_-_Scene1.unity_-_Albatross_-_PC,_Mac_&_Linux_2015-02-06_19-30-12.jpg

Copyright © 2019 Jean Simonet