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Jean Simonet
  • Work
  • Clients
  • Articles/Talks
  • Electronic Die
  • Low Poly Terrain
  • About

Oblivion

I joined Bethesda about two thirds of the way through the development of Oblivion. Not long enough to have an entire system to my name, but enough to have had a small, visible impact.

I implemented various minor AI features for the game, but the one thing that really stood out was that I gave the characters 'shifty eyes' !

The characters in Oblivion would already look at you when you talked to them, and sometimes blink, but never look away. It was creepy. I was asked to add a little bit or randomness in the eyes, and so I took the opportunity to tie their eye movement to their disposition.

If a character was happy, I would animate their eyes up slightly and of course down when sad. When angry I would give them really fast saccades. When scared, they would look left and right. All very simple stuff, especially by today's standards, but it added a tremendous amount of life to the NPCs.

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Copyright © 2019 Jean Simonet