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Jean Simonet
  • Work
  • Clients
  • Articles/Talks
  • Electronic Die
  • Low Poly Terrain
  • About

Oculus Voice Orb

I contracted with Oculus (Facebook) for several months in with the UX department. As part of this work I prototyped several VR-centric effects, including the Orb that showed up when you activated voice recognition. It was a fun mix of procedural mesh generation and voice-data-driven deformations.

Copyright © 2019 Jean Simonet