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Jean Simonet
  • Work
  • Clients
  • Articles/Talks
  • Electronic Die
  • Low Poly Terrain
  • About

Procedural Mountains

Another project related to our game Fireborne, procedural mountain generation was a very interesting exercice. Good art helps a ton, of course, but coming up with an algorithm that satistified our requirements (creating mountain walls between areas while not looking repetitive) was really fun!

Mountain-Steps.gif
Step6-Apply-Displacement-Map.jpg
From-a-distance.jpg

Copyright © 2019 Jean Simonet